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Blender Procedural Ice Shader (Cycles)

Spent about 30 minutes to an hour working on a fully stylized procedural ice shader in Blender as I was inspired recently playing Subnautica Below Zero, I have to say it turned out pretty well but could use some adjustments here and there but overall I love the result, the pictures above show the shader on different amounts of geometry. The Shader itself is quite expensive as it uses displacement so the mesh has to have quite the vertex count as well, the Spherical Render took about <2-3 minutes on a 3080ti which for the render being quite basic took quite a while but I also didn't optimize render settings as well.

First Final Render 1024x1024 Cycles, First Variation but was to round in ways

First Final Render 1024x1024 Cycles, First Variation but was to round in ways

2nd and Final Variation same 1024x1024 res in Cycles, a lot less uniform and looks more natural.

2nd and Final Variation same 1024x1024 res in Cycles, a lot less uniform and looks more natural.

Shader Test on Different Geometry.

Shader Test on Different Geometry.

Shader Test on Different Geomeotry.

Shader Test on Different Geomeotry.